Benjamín Díaz
Software Engineer
Software Engineer at Microsoft, based in Chile. Passionate about crafting software, making games, and using technology as a creative medium.
Projects
Nielo Materials
Procedural materials as durable text
2 min read
A free browser tool for creating deterministic, tileable PBR materials from text-backed node graphs, with live WebGPU previews and engine-ready exports.
Derivanto
Personal calculus learning app
A bilingual interactive calculus app I built as a gift for my wife: eight chapters, custom math visualizations, 3D scenes, and Toñelo guiding a warm story about limits, derivatives, integrals, and the fundamental theorem.
Procedural Art
GPU-Accelerated Simulations for the Web
2 min read
A collection of five GPU-accelerated procedural art simulations — Boids, Reaction-Diffusion, Physarum, Curl Noise, and Fluid — built with Three.js and packaged as an embeddable npm library.
Roldic Commerce
Software development project
Complete E-Commerce platform for a bicycle store, including storefront, backoffice and API.














